The Rothlingsmark project, fantasy worldbuilding, and thoughts on imaginary religions
Showing posts with label Meta. Show all posts
Showing posts with label Meta. Show all posts
Monday, June 4, 2012
Building Religions 22: Defining Religion
When you're creating a world in which you want religion to play a significant part, it's good to take a moment to ask yourself what you mean by 'religion' to begin with. The definition of religion that you use as your starting point can help you shape the questions you want to ask about its role in your world, so what I'd like to do in this post is lay out some classic ways of defining it and consider what they could offer.
Monday, April 16, 2012
Postscript on Orientalism
I don't often write about my own work here, but the post on orientalism put me in the mood to discuss some practical worldbuilding. Not long after I started as a columnist for Royal Archivist Publishing, I was given the job of writing the Guidebook to the Wàiguó Liánméng, an overview of one of the setting's major factions. I started with only a rough sketch, based on what had already been written: I knew that it was a world-spanning alliance of nations; and, based on the names of those nations, that some of its influences were Chinese, Korean, Egyptian, Babylonian, and Indian cultures.
Monday, February 27, 2012
Bibliographic Addendum
I generally don't include bibliographies, but for anyone who wants to follow up on my descriptions of mediaeval and Renaissance magic in my last post, here's where I'd recommend starting:
Richard Kieckhefer, Magic in the Middle Ages and Forbidden Rites
D.P. Walker, Spiritual and Demonic Magic (more for the Renaissance approach)
These books might give you a few ideas as well:
Owen Davies, Grimoires (a bit light on thesis, but absolutely full of interesting trivia)
Ioan Couliano, Eros and Magic in the Renaissance (his conclusions are debatable, but his argument is intriguing)
Frances Yates, Giordano Bruno and the Hermetic Tradition (very influential, although her thesis rests on extremely shaky foundations)
(I can provide plenty more for anyone who's interested. If you're going to pick one to start with, get either of Kieckhefer's books.)
In terms of online resources, Twilit Grotto is probably best, though I see it hasn't been updated recently. The Alchemy Web Site is also quite handy, if you're fond of that sort of thing.
-Geoffrey
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